OPEN POSITIONS
SENIOR WORLDBUILDER ENVIRONMENTAL ARTIST
We are looking for a World Class Environment Artist / world Builder to join the team
Duties and Responsibilities
- Create game levels from initial block-out through to final quality assets, building 3D models, or use existing assets
- Collaborate with level designers and cross-discipline teams, to create visually rich level compositions that fulfill both aesthetic and game-play requirements, whilst adhering to technical constraints
- UV map existing textures, or create new ones, to construct the primary surfaces and terrain for complex levels
- Closely follow concept designs and art direction
- Actively participate in driving the quality bar
- Set and balance budgets per level, communicating these clearly to asset modelers
- Guide and mentor asset modelers, acting as a role model to ensure consistency of style, quality, and use of best practices
- Participate in daily critiques and review World Building content, providing status updates to Art Director and Art Production Manager
- Review and discuss Game Design and Engineering elements as pertinent to World Building creation to manage risks and note dependencies
Requirements
- Experience constructing and assembling complex levels in a production environment, including a proven understanding of available techniques, and how and when to use them
- Exceptional compositional skills with particular emphasis on exterior scenes
- Understanding of visual pacing to create contrasting locations and visual moments within the game levels
- Comfortable using level editors to preview and create scenes on target platforms
- Understanding of lighting and how to build geometry and textures to maximize its effectiveness
- Strong texture creation and UV mapping skills, with a strong understanding of texture sharing, and methods of surfacing
- Proven understanding of budgets, technical constraints, and effective ways of maximizing efficiency within a scene
- Experience working on an open world or streamed game is an advantage
Skills
- Minimum of 4 years production experience with 2 or more completed development cycles - at least 1 being for a next-gen platform
- Demonstrates strength and experience working within the Action genre and/or level based games
- Exceptional communication, and organization skills
- Expert knowledge of hardware and software industry trends
- Personal commitment to excel as a team player, and a commitment to strive for maximum team/department performance
- Self-directed, highly organized, meticulous and detail-oriented problem solver with a burning desire to contribute to a uniquely creative environment.
APPLY NOW
Send us your resume to jobs@propagandagames.com along with a cover letter describing why you'd be right for the job.


