OPEN POSITIONS

SENIOR WORLDBUILDER ENVIRONMENTAL ARTIST

We are looking for a World Class Environment Artist / world Builder to join the team

Duties and Responsibilities

  • Create game levels from initial block-out through to final quality assets, building 3D models, or use existing assets
  • Collaborate with level designers and cross-discipline teams, to create visually rich level compositions that fulfill both aesthetic and game-play requirements, whilst adhering to technical constraints
  • UV map existing textures, or create new ones, to construct the primary surfaces and terrain for complex levels
  • Closely follow concept designs and art direction
  • Actively participate in driving the quality bar
  • Set and balance budgets per level, communicating these clearly to asset modelers
  • Guide and mentor asset modelers, acting as a role model to ensure consistency of style, quality, and use of best practices
  • Participate in daily critiques and review World Building content, providing status updates to Art Director and Art Production Manager
  • Review and discuss Game Design and Engineering elements as pertinent to World Building creation to manage risks and note dependencies

Requirements

  • Experience constructing and assembling complex levels in a production environment, including a proven understanding of available techniques, and how and when to use them
  • Exceptional compositional skills with particular emphasis on exterior scenes
  • Understanding of visual pacing to create contrasting locations and visual moments within the game levels
  • Comfortable using level editors to preview and create scenes on target platforms
  • Understanding of lighting and how to build geometry and textures to maximize its effectiveness
  • Strong texture creation and UV mapping skills, with a strong understanding of texture sharing, and methods of surfacing
  • Proven understanding of budgets, technical constraints, and effective ways of maximizing efficiency within a scene
  • Experience working on an open world or streamed game is an advantage

Skills

  • Minimum of 4 years production experience with 2 or more completed development cycles - at least 1 being for a next-gen platform
  • Demonstrates strength and experience working within the Action genre and/or level based games
  • Exceptional communication, and organization skills
  • Expert knowledge of hardware and software industry trends
  • Personal commitment to excel as a team player, and a commitment to strive for maximum team/department performance
  • Self-directed, highly organized, meticulous and detail-oriented problem solver with a burning desire to contribute to a uniquely creative environment.

APPLY NOW

Send us your resume to jobs@propagandagames.com along with a cover letter describing why you'd be right for the job.

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